Friday, April 3, 2009

Perfection acheived!

At least for rev1.

It cant possibly get any faster because of the zero-delay changeable times.
it now uses the full 10-bit A/D conversion and has quadrupled the resolution.
now most of the delay is coming from the graphics, which also has frame skips.

so, the GPR project can now be explained in a short piece of pseudo-code

int continue_project(){
if(date > easter){
return 1;
}else{
return 0;
}
}
non-c people, please try hard to understand it.


It means that the BPR is at a standstill until after eater, when we have our field test.

bye 'til then!

}